Sunday, 18 November 2012

Lowing the poly count.

Using the weld tool in 3Ds Max I cut down on the poly count by getting rid of unessary polys. This created more tri's but as it was goin into a game engine it didnt matter. After doin this I lower the poly count by almost half.


Modular pieces

I will create the modular pieces using 3Ds max, I have also created a custom unit and grid in 3Ds max which will snap to the grid in UDK. I create lots of different variations of wall and roofs piece. some of which have influence the design of my foundry. Below are a few examples of model pieces which I create and will not be using.

This design was scraped because the design looked too modern, The I decided to not use steel I beam and corrugated metal.
I liked the design, but the arch was too narrow
I widen the arches to give it a more industrial and added brick supports 
 
Below are some of the final designs for my modular pieces.
 
For these modular pieces I added a 3rd window to the side wall and added a front piece with arches.
 
 Theses pieces are always being tweeked to better design.

Blog Update

As ive not updated my for 5 weeks, I quickly recap what i have done.
I have garther research one my choosen environment a foundry. From this research I had design several layout for possible foundry designs. I also finalized the processes what which be shown  in the foundry (bessemer process) and the era of the foundry (1880-1920). looking at the reference images of foundrys, I determined how many modular pieces I need to create in 3Ds max. But  before I could model anything I needed to find out how to set up the unit scale in 3Ds max to UDK.          


My first foundry design + moodboard.

The choosen design is lot differnet compared to my first design. The new design will be uploaded in another post when it has been modeled in 3Ds max.