Using the weld tool in 3Ds Max I cut down on the poly count by getting rid of unessary polys. This created more tri's but as it was goin into a game engine it didnt matter. After doin this I lower the poly count by almost half.
Sunday, 18 November 2012
Modular pieces
I will create the modular pieces using 3Ds max, I have also created a custom unit and grid in 3Ds max which will snap to the grid in UDK. I create lots of different variations of wall and roofs piece. some of which have influence the design of my foundry. Below are a few examples of model pieces which I create and will not be using.
This design was scraped because the design looked too modern, The I decided to not use steel I beam and corrugated metal. |
I liked the design, but the arch was too narrow |
I widen the arches to give it a more industrial and added brick supports |
Below are some of the final designs for my modular pieces.
For these modular pieces I added a 3rd window to the side wall and added a front piece with arches. |
Theses pieces are always being tweeked to better design.
Blog Update
As ive not updated my for 5 weeks, I quickly recap what i have done.
I have garther research one my choosen environment a foundry. From this research I had design several layout for possible foundry designs. I also finalized the processes what which be shown in the foundry (bessemer process) and the era of the foundry (1880-1920). looking at the reference images of foundrys, I determined how many modular pieces I need to create in 3Ds max. But before I could model anything I needed to find out how to set up the unit scale in 3Ds max to UDK.
The choosen design is lot differnet compared to my first design. The new design will be uploaded in another post when it has been modeled in 3Ds max.
I have garther research one my choosen environment a foundry. From this research I had design several layout for possible foundry designs. I also finalized the processes what which be shown in the foundry (bessemer process) and the era of the foundry (1880-1920). looking at the reference images of foundrys, I determined how many modular pieces I need to create in 3Ds max. But before I could model anything I needed to find out how to set up the unit scale in 3Ds max to UDK.
My first foundry design + moodboard. |
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