This week I tested two things within UDK:
1. I want to create a Hot melted metal look texture and pouring metal if possible, first I researched whether it is possible to have pouring liquid or water and whether it can be adapted to be glowing metal liquid. I created a small scene in UDK and created a fluid surface actor with a water material. I could possible modify the water material into glowing metal. I used a tutorial as a guide. I also found a video of a shader some created which a gives a realistic flowing lava look. Although this may be to difficult to replicate in the time I have to create the environment.
Print screen of the UDK scene with Small Pit of Water. |
Tutorial
http://www.youtube.com/watch?v=4-qEHHorBAs
Flowing Lava Shader
http://www.youtube.com/watch?v=rdWrWfL5E4c
2. The second thing a create in UDK was a Banner/Flag made from cloth, which would hang from wall all ceiling, although I didn't know if a cloth banner would be appropriate in a hot foundry with sparks. To help me achieve a cloth physics I used a tutorial as a guide.
UDK scene with 2 flowing cloth banners. |
Tutorial
http://www.youtube.com/watch?v=fwXsHvlVryE&list=SP0C836EF4FD8D91B8&index=19&feature=plpp_video
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